Records

The pool under greedy: does a pool selected under expectimax transfer

Registration be95e294-19d1-4663-821b-95441bbce000 (study setups/selection-by-self-play), run 2026-09-19 on AMD Ryzen AI Max (Strix Halo), 32 threads, 125 GB unified memory, Radeon 8060S via ROCm, Linux 6.18. Server commit 0eb994c, research commit 19c62a6.

Command:

cd server && target/release/matchup -- --red 'greedy-pool=greedy:{"setup":"pool:../research/content/assets/setup-pool.json"}' --blue 'greedy-prior=greedy:{"setup":"structured"}' --games 200 --seed 0 --rules training --threads 8 --out ../research/runs/setup-selection/cell-greedy-pool-v-prior.json --record-dir ../research/runs/setup-selection/records-greedy-pool-v-prior --tag be95e294-19d1-4663-821b-95441bbce000

Both seats play greedy with the counting belief; the red side draws its setup uniformly from the selected 32-entry pool, the blue side from the structured prior. The pool was selected under expectimax, not greedy, so this cell measures transfer, not selection quality.

PlayerWinsDrawsLossesEffective95% WilsonMean pliesms/move
greedy-pool8968430.6150.546 to 0.6802790.002
greedy-prior4368890.3850.320 to 0.4542790.002
ending: flag_captured125
ending: no_moves7
ending: quiet_limit68

Per-seed paired contrast for the pool side: mean 0.230, 95% normal interval 0.111 to 0.349 over 100 seeds (52 positive, 28 split, 20 negative). The pool side won 35 games as Red and 54 as Blue. Draw share 34%, every draw by the quiet-move limit, under the 40% flag line of the older registrations but high enough to name: greedy against greedy stalls often, and the draws thin the contrast's evidence without changing its sign. No game ended within 20 plies. Wall time 0.05 s on 8 threads.

The transfer holds: the interval sits above zero under a move policy the pool was not selected under, and the point estimate 0.230 is below the 0.315 expectimax converted, as the registration guessed.

Provenance

Archived JSON: runs/setup-selection/cell-greedy-pool-v-prior.json (SHA-256 5b04b3aca3e19e7c028707947ce88bb2966619cff7e8aa871863bf48b34c9fa8); per-game records under runs/setup-selection/records-greedy-pool-v-prior/. Games planned 200, attempted 200, completed 200, interrupted 0. No deviation from the registration; the cell is descriptive and no promotion rides on it alone.